![]() Snap aiming is basically non existent in this game, but you will be tracking alot (especially with ml, lgl, to some extent aswell with any variant of ppc or ballistic weapon, but these require aswell prediction), For that reason you should focus rather on developing strong tracking aim, as this is what is mostly used in this game, mentioned above Kovaak channel has also aim trainer tool, which you could use, to build proper habbits, but proper aim practice should be always done in game you wish to improve, as there is no tool that offers 1:1 ratio in terms of mouse control for your desired game, there are always fluctuations in mouse felling betwen games and to build proper muscle memory and habbits, you have to do same thing on same settings over and over again. If you dont know what is mentioned above offset and cap just search in youtube for "Kovaak", you will find on this channel better explaination of diffirent aiming styles, than i could ever do with my crippled english and its made by pro level quake player, he created aswell a tool that lets you set mouse accel, cap and offset, seperately from the game, so you can use it in any game, including mwo (by default you can set acceleration in mwo, but you dont have an option to set offset or cap).įrom my expirence in mwo i can only say, that going for extreme low or high sensitivity is not beneficial, as mwo has inbuilt negative acceleration, aswell as sensitivity cap dictated by your mech torso or arm twist (so you have alot of time to preaim, before your torso or arms crosshairs goes where you want it to be). This method has its limitations though, especially in fast titles, becouse lets say you have your sensitivity set to 50cm/360 degree (means you have to move your mouse 50cm towards one side to do full 360 degree turn ingame, and this is not really uncommon sensitivity in competitive fps titles, even these faster ones, for comparison i use currently 400 dpi on mouse and 0.41 in game, which i consider very high compared to what im used to), so even if you get used to lifting and moving back your mouse, you will have to do it ALOT, thats where acceleration comes to help, but ONLY if you are able to set not only acceleration, but also acceleration offset and acceleration cap, otherwise your aiming wont be as consistent. Generally you can achieve the best accuracy while having low sensitivity, but that requires changing your habits if your entire life played on high sensitivity, so you have to get used to having your mouse in center of your mousepad and lifting mouse alot to reset position of mouse, back to center after each time you make move and mouse happens to be too close to edge of mousepad (btw thats the main reason why having big mousepad is seen as necessity when playing fps titles in semi pro or pro level). Also diffirent games require diffirent type of aiming (tracking, snapping, tracking+snapping etc). There is no easy answer to your question, as generally diffirent aiming style is more efficient than other, depends on the title you playing. I consider myself a decent player in terms of aiming, played my entire life mostly competitive fps titles, some of them on semi pro level (mainly quake and counter strike). Many controls and features of the game are counter-intuitive as well, so use of a user guide is essential.The topic you speaking about is only seemingly simple, but in reality very complicated, many pro players (and by pro players i mean ofc these that make living out of playing in tournaments and sponsorship, not just playing game at high level- these are semi pro) were trying to figure out best aiming style, answer to that is not ambiguous and there are no shortcuts. ![]() Also, battles can often carry on far too long. Changing a player name is unnecessarily complicated. ![]() Gamers that enjoy both strategy and action will enjoy the game’s unique balance between action and tactical maneuvers.Ī few significant problems still need to be worked out of the current version of Ace of Spades. Players also experience the opportunity to create their own battles, and Ace of Spades brings tons of fun to LAN parties where as many as 32 individuals can play at a time. The focus shifts from construction to battle, and player guides warn against spending too much time and energy on building as much of the fun comes from the destruction of opponents’ structures.Īlthough it can be a drawback to play in a game world that isn’t quite finished, Ace of Spades comes with the benefit of regular updates. Team combat in Ace of Spades provides a new twist to this war game, however. Players will notice that Ace of Spades features pixilated artwork much like that featured in Minecraft. The game’s similarities to Minecraft are evident in both game play and screenshots. Although still a work in progress, Ace of Spades is gathering fans.
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